Thursday, August 7, 2014

References

References

  1. ^ Computer network definition, retrieved 2011-11-12
  2. ^ Chris Sutton. "Internet Began 35 Years Ago at UCLA with First Message Ever Sent Between Two Computers". UCLA. Archived from the original on March 8, 2008.
  3. ^ Ethernet: Distributed Packet Switching for Local Computer Networks, Robert M. Metcalfe and David R. Boggs, Communications of the ACM (pp 395–404, Vol. 19, No. 5), July 1976.
  4. ^ a b Spurgeon, Charles E. (2000). Ethernet The Definitive Guide. O'Reilly & Associates. ISBN 1-56592-660-9.
  5. ^ [1], The Disadvantages of Wired Technology, Laura Acevedo, Demand Media.
  6. ^ "Bergen Linux User Group's CPIP Implementation". Blug.linux.no. Retrieved 2014-03-01.
  7. ^ A. Hooke (September 2000), Interplanetary Internet, Third Annual International Symposium on Advanced Radio Technologies, retrieved 2011-11-12
  8. ^ "Define switch.". WWW.Wikipedia.com. Retrieved April 8, 2008.
  9. ^ http://compnetworking.about.com/cs/internetworking/g/bldef_bridge.htm
  10. ^ a b D. Andersen; H. Balakrishnan; M. Kaashoek; R. Morris (October 2001), Resilient Overlay Networks, Association for Computing Machinery, retrieved 2011-11-12
  11. ^ "End System Multicast". project web site. Carnegie Mellon University. Retrieved May 25, 2013.
  12. ^ Wakeman, I (Jan 1992). "Layering considered harmful". IEEE Network: pp. 20–24.
  13. ^ Kurose, James; Ross, Kieth (2005). Computer Networking: A Top-Down Approach. Pearson.
  14. ^ Martin, Thomas. "Design Principles for DSL-Based Access Solutions". Retrieved 18 June 2011.
  15. ^ "personal area network (PAN)". Retrieved January 29, 2011.
  16. ^ New global standard for fully networked home, ITU-T, 2008-12-12, retrieved 2011-11-12
  17. ^ IEEE P802.3ba 40Gb/s and 100Gb/s Ethernet Task Force, retrieved 2011-11-12
  18. ^ "Mobile Broadband Wireless connections (MBWA)". Retrieved 2011-11-12.
  19. ^ Mansfield-Devine, Steve (December 2009). "Darknets". Computer Fraud & Security 2009 (12): 4–6. doi:10.1016/S1361-3723(09)70150-2.
  20. ^ Wood, Jessica (2010). "The Darknet: A Digital Copyright Revolution". Richmond Journal of Law and Technology 16 (4). Retrieved 25 October 2011.
  21. ^ rfc5321
  22. ^ RFC 1035, Domain names - Implementation and Specification, P. Mockapetris (November 1987)
  23. ^ Peterson LL, Davie BS. (2011). Computer Networks: A Systems Approach.
  24. ^ Teletraffic Engineering Handbook, ITU-T Study Group 2, archived from the original on 2007-01-11
  25. ^ Telecommunications Magazine Online, Americas January 2003, Issue Highlights, Online Exclusive: Broadband Access Maximum Performance, Retrieved on February 13, 2005.
  26. ^ "State Transition Diagrams". Retrieved July 13, 2003.
  27. ^ "Definitions: Resilience". ResiliNets Research Initiative. Retrieved 2011-11-12.
  28. ^ Simmonds, A; Sandilands, P; van Ekert, L (2004). "An Ontology for Network Security Attack".Lecture Notes in Computer Science. Lecture Notes in Computer Science 3285: 317–323.doi:10.1007/978-3-540-30176-9_41. ISBN 978-3-540-23659-7.
  29. ^ a b "Is the U.S. Turning Into a Surveillance Society?". American Civil Liberties Union. Retrieved March 13, 2009.
  30. ^ "Bigger Monster, Weaker Chains: The Growth of an American Surveillance Society". American Civil Liberties Union. January 15, 2003. Retrieved March 13, 2009.
  31. ^ "Anonymous hacks UK government sites over 'draconian surveillance' ", Emil Protalinski, ZDNet, 7 April 2012, retrieved 12 March 2013
  32. ^ Hacktivists in the frontline battle for the internet retrieved 17 June 2012
  33. ^ a b RFC 2547

Wednesday, August 6, 2014

Views of networks

Views of networks

Users and network administrators typically have different views of their networks. Users can share printers and some servers from a work group, which usually means they are in the same geographic location and are on the same LAN, whereas a Network Administrator is responsible to keep that network up and running. A community of interest has less of a connection of being in a local area, and should be thought of as a set of arbitrarily located users who share a set of servers, and possibly also communicate via peer-to-peer technologies.
Network administrators can see networks from both physical and logical perspectives. The physical perspective involves geographic locations, physical cabling, and the network elements (e.g., routers, bridges and application layer gateways) that interconnect the physical media. Logical networks, called, in the TCP/IP architecture, subnets, map onto one or more physical media. For example, a common practice in a campus of buildings is to make a set of LAN cables in each building appear to be a common subnet, using virtual LAN (VLAN) technology.
Both users and administrators are aware, to varying extents, of the trust and scope characteristics of a network. Again using TCP/IP architectural terminology, an intranet is a community of interest under private administration usually by an enterprise, and is only accessible by authorized users (e.g. employees). Intranets do not have to be connected to the Internet, but generally have a limited connection. An extranet is an extension of an intranet that allows secure communications to users outside of the intranet (e.g. business partners, customers).
Unofficially, the Internet is the set of users, enterprises, and content providers that are interconnected by Internet Service Providers (ISP). From an engineering viewpoint, the Internet is the set of subnets, and aggregates of subnets, which share the registered IP address space and exchange information about the reachability of those IP addresses using the Border Gateway Protocol. Typically, the human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the Domain Name System (DNS).
Over the Internet, there can be business-to-business (B2B), business-to-consumer (B2C) and consumer-to-consumer (C2C) communications. When money or sensitive information is exchanged, the communications are apt to be protected by some form of communications security mechanism. Intranets and extranets can be securely superimposed onto the Internet, without any access by general Internet users and administrators, using secure Virtual Private Network (VPN) technology.

Security

Security

Network security

Network security consists of provisions and policies adopted by the network administrator to prevent and monitor unauthorized access, misuse, modification, or denial of the computer network and its network-accessible resources. Network security is the authorization of access to data in a network, which is controlled by the network administrator. Users are assigned an ID and password that allows them access to information and programs within their authority. Network security is used on a variety of computer networks, both public and private, to secure daily transactions and communications among businesses, government agencies and individuals.

Network surveillance

Network surveillance is the monitoring of data being transferred over computer networks such as the Internet. The monitoring is often done surreptitiously and may be done by or at the behest of governments, by corporations, criminal organizations, or individuals. It may or may not be legal and may or may not require authorization from a court or other independent agency.
Computer and network surveillance programs are widespread today, and almost all Internet traffic is or could potentially be monitored for clues to illegal activity.
Surveillance is very useful to governments and law enforcement to maintain social control, recognize and monitor threats, and prevent/investigate criminal activity. With the advent of programs such as the Total Information Awareness program, technologies such as high speed surveillance computers and biometrics software, and laws such as the Communications Assistance For Law Enforcement Act, governments now possess an unprecedented ability to monitor the activities of citizens.
However, many civil rights and privacy groups—such as Reporters Without Borders, the Electronic Frontier Foundation, and the American Civil Liberties Union—have expressed concern that increasing surveillance of citizens may lead to a mass surveillance society, with limited political and personal freedoms. Fears such as this have led to numerous lawsuits such as Hepting v. AT&T. The hacktivist group Anonymous has hacked into government websites in protest of what it considers "draconian surveillance".

End to end encryption

End-to-end encryption (E2EE) is a digital communications paradigm of uninterrupted protection of data travelling between two communicating parties. It involves the originating party encrypting data so only the intended recipient can decrypt it, with no dependency on third parties. End-to-end encryption prevents intermediaries, such as Internet providers or application service providers, from discovering or tampering with communications. End-to-end encryption generally protects both confidentiality and integrity.
Examples of end-to-end encryption include PGP for email, OTR for instant messaging, ZRTP for telephony, and TETRA for radio.
Typical server-based communications systems do not include end-to-end encryption. These systems can only guarantee protection of communications between clients and servers, not between the communicating parties themselves. Examples of non-E2EE systems are Google Talk, Yahoo Messenger, Facebook, and Dropbox. Some such systems, for example LavaBit and SecretInk, have even described themselves as offering "end-to-end" encryption when they do not. Some systems that normally offer end-to-end encryption have turned out to contain a back door that subverts negotiation of the encryption key between the communicating parties, for example Skype.
The end-to-end encryption paradigm does not directly address risks at the communications endpoints themselves, such as the technical exploitation of clients, poor quality random number generators, or key escrow. E2EE also does not address traffic analysis, which relates to things such as the identities of the end points and the times and quantities of messages that are sent.

Tuesday, August 5, 2014

Network performance

Network performance

Quality of service

Depending on the installation requirements, network performance is usually measured by the quality of service of a telecommunications product. The parameters that affect this typically can include throughput, jitter, bit error rate and latency.
The following list gives examples of network performance measures for a circuit-switched network and one type of packet-switched network, viz. ATM:
  • Circuit-switched networks: In circuit switched networks, network performance is synonymous with the grade of service. The number of rejected calls is a measure of how well the network is performing under heavy traffic loads. Other types of performance measures can include the level of noise and echo.
  • ATM: In an Asynchronous Transfer Mode (ATM) network, performance can be measured by line rate, quality of service (QoS), data throughput, connect time, stability, technology, modulation technique and modem enhancements.
There are many ways to measure the performance of a network, as each network is different in nature and design. Performance can also be modelled instead of measured. For example, state transition diagrams are often used to model queuing performance in a circuit-switched network. The network planner uses these diagrams to analyze how the network performs in each state, ensuring that the network is optimally designed.

Network congestion

Network congestion occurs when a link or node is carrying so much data that its quality of service deteriorates. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of these latter two is that incremental increases in offered load lead either only to small increase in network throughput, or to an actual reduction in network throughput.
Network protocols that use aggressive retransmissions to compensate for packet loss tend to keep systems in a state of network congestion—even after the initial load is reduced to a level that would not normally induce network congestion. Thus, networks using these protocols can exhibit two stable states under the same level of load. The stable state with low throughput is known as congestive collapse.
Modern networks use congestion control and congestion avoidance techniques to try to avoid congestion collapse. These include: exponential backoff in protocols such as 802.11's CSMA/CA and the original Ethernet,window reduction in TCP, and fair queueing in devices such as routers. Another method to avoid the negative effects of network congestion is implementing priority schemes, so that some packets are transmitted with higher priority than others. Priority schemes do not solve network congestion by themselves, but they help to alleviate the effects of congestion for some services. An example of this is 802.1p. A third method to avoid network congestion is the explicit allocation of network resources to specific flows. One example of this is the use of Contention-Free Transmission Opportunities (CFTXOPs) in the ITU-T G.hn standard, which provides high-speed (up to 1 Gbit/s) Local area networking over existing home wires (power lines, phone lines and coaxial cables).
For the Internet RFC 2914 addresses the subject of congestion control in detail.

Network resilience

Network resilience is "the ability to provide and maintain an acceptable level of service in the face of faults and challenges to normal operation.”

Network service

Network service

Network services are applications hosted by servers on a computer network, to provide some functionality for members or users of the network, or to help the network itself to operate.
The World Wide Web, E-mail, printing and network file sharing are examples of well-known network services. Network services such as DNS (Domain Name System) give names for IP and MAC addresses (people remember names like “nm.lan” better than numbers like “210.121.67.18”), and DHCP to ensure that the equipment on the network has a valid IP address.
Services are usually based on a service protocol that defines the format and sequencing of messages between clients and servers of that network service.

Routing

Routing


Routing calculates good paths through a network for information to take. For example from node 1 to node 6 the best routes are likely to be 1-8-7-6 or 1-8-10-6, as this has the thickest routes.
Routing is the process of selecting network paths to carry network traffic. Routing is performed for many kinds of networks, including circuit switching networks and packet switched networks.
In packet switched networks, routing directs packet forwarding (the transit of logically addressed network packets from their source toward their ultimate destination) through intermediate nodes. Intermediate nodes are typically network hardware devices such as routers, bridges, gateways, firewalls, or switches. General-purpose computers can also forward packets and perform routing, though they are not specialized hardware and may suffer from limited performance. The routing process usually directs forwarding on the basis of routing tables, which maintain a record of the routes to various network destinations. Thus, constructing routing tables, which are held in the router's memory, is very important for efficient routing. Most routing algorithms use only one network path at a time. Multipath routing techniques enable the use of multiple alternative paths.
There are usually multiple routes that can be taken, and to choose between them, different elements can be considered to decide which routes get installed into the routing table, such as (sorted by priority):
1.     Prefix-Length: where longer subnet masks are preferred (independent if it is within a routing protocol or over different routing protocol)
2.     Metric: where a lower metric/cost is preferred (only valid within one and the same routing protocol)
3.     Administrative distance: where a lower distance is preferred (only valid between different routing protocols)

Routing, in a more narrow sense of the term, is often contrasted with bridging in its assumption that network addresses are structured and that similar addresses imply proximity within the network. Structured addresses allow a single routing table entry to represent the route to a group of devices. In large networks, structured addressing (routing, in the narrow sense) outperforms unstructured addressing (bridging). Routing has become the dominant form of addressing on the Internet. Bridging is still widely used within localized environments.

Sunday, August 3, 2014

Organizational scope

Organizational scope

Networks are typically managed by the organizations that own them. Private enterprise networks may use a combination of intranets and extranets. They may also provide network access to the Internet, which has no single owner and permits virtually unlimited global connectivity.

Intranets

An intranet is a set of networks that are under the control of a single administrative entity. The intranet uses the IP protocol and IP-based tools such as web browsers and file transfer applications. The administrative entity limits use of the intranet to its authorized users. Most commonly, an intranet is the internal LAN of an organization. A large intranet typically has at least one web server to provide users with organizational information. An intranet is also anything behind the router on a local area network.

Extranet

An extranet is a network that is also under the administrative control of a single organization, but supports a limited connection to a specific external network. For example, an organization may provide access to some aspects of its intranet to share data with its business partners or customers. These other entities are not necessarily trusted from a security standpoint. Network connection to an extranet is often, but not always, implemented via WAN technology.

Internetwork

An internetwork is the connection of multiple computer networks via a common routing technology using routers.

Internet

Partial map of the Internet based on  the January 15, 2005 data found onopte.org. Each line is drawn between two nodes, representing two IP addresses. The length of the lines are indicative of the delay between those two nodes. This graph represents less than 30% of the Class C networks reachable.
The Internet is the largest example of an internetwork. It is a global system of interconnected governmental, academic, corporate, public, and private computer networks. It is based on the networking technologies of theInternet Protocol Suite. It is the successor of the Advanced Research Projects Agency Network (ARPANET) developed by DARPA of the United States Department of Defense. The Internet is also the communications backbone underlying the World Wide Web (WWW).
Participants in the Internet use a diverse array of methods of several hundred documented, and often standardized, protocols compatible with the Internet Protocol Suite and an addressing system (IP addresses) administered by the Internet Assigned Numbers Authority and address registries. Service providers and large enterprises exchange information about the reachability of their address spaces through the Border Gateway Protocol (BGP), forming a redundant worldwide mesh of transmission paths.

Darknet

A Darknet is an overlay network, typically running on the internet, that is only accessible through specialized software. A darknet is an anonymizing network where connections are made only between trusted peers — sometimes called "friends" (F2F)— using non-standard protocols and ports.
Darknets are distinct from other distributed peer-to-peer networks as sharing is anonymous (that is, IP addresses are not publicly shared), and therefore users can communicate with little fear of governmental or corporate interference.